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Welcome to Geo-Social Simulation Project Website.

Our paper presented in IEEE MDM 2020

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Location-Based Social Network Data Generation Based on Patterns of Life Joon-Seok Kim, Hyunjee Jin, Hamdi Kavak, Ovi Chris Rouly, Andrew Crooks, Dieter Pfoser, Carola Wenk, Andreas Z├╝fle Abstract Location-based social networks (LBSNs) have been studied extensively in recent years. However, utilizing real-world LBSN data sets yields several weaknesses: sparse and small data sets, privacy concerns, and a lack of authoritative ground-truth. To overcome these weaknesses, we leverage a large-scale LBSN simulation to create a framework to simulate human behavior and to create synthetic but realistic LBSN data based on human patterns of life. Such data not only captures the location of users over time but also their interactions via social networks. Patterns of life are simulated by giving agents (i.e., people) an array of "needs" that they aim to satisfy, e.g., agents go home when they are tired, to restaurants when they are hungry, to work to cover their financial needs, a